30Days
Day 5: More Debugging
Most people don't realize what goes into making a good experience...
30Days
Day 4: Debugging Movement
Debugging is rarely fun... but always necessary
30Days
Day 3: More Menu Work
More work on the menus, and a small preview!
30Days
Day 2: Building the infrastructure
State Machines and Menu Systems
30Days
Day 1: Starting the experiment
A little bit about why a tutorial is an important but often overlooked part of game development.